Stats & Condition
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Stats & Condition
You will not need to know any stats since most stats are usually hidden and sometimes less than reliable.
Advantages & Methods
Tank beats siege easiest
Siege destroys base fastest
Base ignores tank most
Farming for grinding experience
Mini boss for finding money
Boss for collecting drops
Amphibian can move on both land/caves and in water like aquatics.
Default, Lurker and Dwellers can move in both on land/caves only.
Burrowers can create land/caves underground or in structures.
Flyers can move in the skies and sometimes space.
Defiers can defy many obstacles.
Energy chance weakens or ignores explosive and fire.
Explosive chance damages, slows and pushes back targets or nearby.
Fire chance overheats and damages targets and nearby repeatedly with 'burn', expires as soon as 'fades' takes effect.
Chemical/Mixmaster, reacts to elements differently.
Water/Ice reacts to elements differently.
Material/Magical reacts to elements differently.
Stats
There are 2 different types of health views such as HP bars or numerals in braces (0/0).
HP : If 0 this will only results in death or destruction.
HP bar : If 0 this only results in death or destruction.
HP bar : 50-999 HP damage maximized.
HP bar : 1-49 HP damage maximized.
Shield HP : You must hit as high as the minimum damage to do damage to a target with these bars or the damage is 0.
Boss HP bar : 46%-100% per separate HP damage maximized.
Boss HP bar : 25%-45% per separate HP damage maximized.
God HP bar : 1000O-INF per separate HP damage maximized.
God HP bar : 1O-999O per separate HP damage maximized.
HP bar : 1,000,000,000,000-999,999,999,999,999 HP damage maximized.
HP bar : 100,000,000,000-999,999,999,999 HP damage maximized.
HP bar : 100,000-999,999,999 HP damage maximized.
HP bar : 20,000-99,999 HP damage maximized.
HP bar : 1000-19,999 HP damage maximized.
HP bar : 100-999 HP damage maximized.
Shield (type) : Blocks damage taken, if 0 this results damage.
HP bar : 100-500 4 bars HP damage maximized.
HP bar : 1-50 HP damage maximized.
Armor : Reduces damage taken.
Damage : Reduces health equal to it's amount.
Range : Increases your capability's reach.
Speed : Increases your mobility reach.
Hitchance or Aim : Increases your chance
Luck : Finding chances. This is also an invisible stat.
Abilities
Stealth : You can't be attacked by anyone while stealthed.
Sense : You can attack any steaalthed targets regularly if this stat is higher or same.
Sabotage (type) : Reduces stats of that type.
Self Destruct : Destroys yourself and could do damage to target.
Mining : Reach chance to minerals or materials.
Repair/Heal : Restore a number of hitpoints equal to the amount.
Distraction : The result if your tank looks cool but does basic damage. Often has higher luck.
Invisible stats : Sometimes a tank may have these.
Weapons
Drill : Can be used to mine or damage rapidly.
Cannon : Fires a fast homing projectile for damage, siege or pierce.
Rocket, Nuclear or Missiles: Fires a fast or slow seeking or homing projectile.
Grenade : Fires a light or heavy mortar homing projectile.
Flame Thrower : Shoots flames.
Chemical : Does a series of different effects.
Energy Cannon : Fires a laser, blast or ray.
Types
Hidden : Meaning with hidden stats, this can include this stat as well.
Researchable : Meaning can be added to your tech tree.
Impossible : Meaning nothing can copy it and can only have duplacates.
Tech : Meaning your own reach of technology.
Stationary : Can't move.
Mobile or mobile type: Can move or limited to mobility of that type.
Advantages & Methods
Tank beats siege easiest
Siege destroys base fastest
Base ignores tank most
Farming for grinding experience
Mini boss for finding money
Boss for collecting drops
Amphibian can move on both land/caves and in water like aquatics.
Default, Lurker and Dwellers can move in both on land/caves only.
Burrowers can create land/caves underground or in structures.
Flyers can move in the skies and sometimes space.
Defiers can defy many obstacles.
Energy chance weakens or ignores explosive and fire.
Explosive chance damages, slows and pushes back targets or nearby.
Fire chance overheats and damages targets and nearby repeatedly with 'burn', expires as soon as 'fades' takes effect.
Chemical/Mixmaster, reacts to elements differently.
Water/Ice reacts to elements differently.
Material/Magical reacts to elements differently.
Stats
There are 2 different types of health views such as HP bars or numerals in braces (0/0).
HP : If 0 this will only results in death or destruction.
HP bar : If 0 this only results in death or destruction.
HP bar : 50-999 HP damage maximized.
HP bar : 1-49 HP damage maximized.
Shield HP : You must hit as high as the minimum damage to do damage to a target with these bars or the damage is 0.
Boss HP bar : 46%-100% per separate HP damage maximized.
Boss HP bar : 25%-45% per separate HP damage maximized.
God HP bar : 1000O-INF per separate HP damage maximized.
God HP bar : 1O-999O per separate HP damage maximized.
HP bar : 1,000,000,000,000-999,999,999,999,999 HP damage maximized.
HP bar : 100,000,000,000-999,999,999,999 HP damage maximized.
HP bar : 100,000-999,999,999 HP damage maximized.
HP bar : 20,000-99,999 HP damage maximized.
HP bar : 1000-19,999 HP damage maximized.
HP bar : 100-999 HP damage maximized.
Shield (type) : Blocks damage taken, if 0 this results damage.
HP bar : 100-500 4 bars HP damage maximized.
HP bar : 1-50 HP damage maximized.
Armor : Reduces damage taken.
Damage : Reduces health equal to it's amount.
Range : Increases your capability's reach.
Speed : Increases your mobility reach.
Hitchance or Aim : Increases your chance
Luck : Finding chances. This is also an invisible stat.
Abilities
Stealth : You can't be attacked by anyone while stealthed.
Sense : You can attack any steaalthed targets regularly if this stat is higher or same.
Sabotage (type) : Reduces stats of that type.
Self Destruct : Destroys yourself and could do damage to target.
Mining : Reach chance to minerals or materials.
Repair/Heal : Restore a number of hitpoints equal to the amount.
Distraction : The result if your tank looks cool but does basic damage. Often has higher luck.
Invisible stats : Sometimes a tank may have these.
Weapons
Drill : Can be used to mine or damage rapidly.
Cannon : Fires a fast homing projectile for damage, siege or pierce.
Rocket, Nuclear or Missiles: Fires a fast or slow seeking or homing projectile.
Grenade : Fires a light or heavy mortar homing projectile.
Flame Thrower : Shoots flames.
Chemical : Does a series of different effects.
Energy Cannon : Fires a laser, blast or ray.
Types
Hidden : Meaning with hidden stats, this can include this stat as well.
Researchable : Meaning can be added to your tech tree.
Impossible : Meaning nothing can copy it and can only have duplacates.
Tech : Meaning your own reach of technology.
Stationary : Can't move.
Mobile or mobile type: Can move or limited to mobility of that type.
Last edited by Rock Candy on Thu May 24, 2018 4:36 pm; edited 3 times in total
Rock Candy- Owner
- Side : No Sides
Contribants : Mixmaster
HP: 110/110
Tank
Tank :
Location : Netherlands
Firing Styles
This is usually hidden but if you're making a tank then you might want to use this to help define it's firing style.
Method : Seeker, Mortar, Predictor
Targets : Followers, Position, Destination
Objective : Forces, Main , Craters
Strategy : Close ,Medium , Far
Hitchance : High, Center, Low
Limited : Stable, Balanced, Unstable
Method : Seeker, Mortar, Predictor
Targets : Followers, Position, Destination
Objective : Forces, Main , Craters
Strategy : Close ,Medium , Far
Hitchance : High, Center, Low
Limited : Stable, Balanced, Unstable
Rock Candy- Owner
- Side : No Sides
Contribants : Mixmaster
HP: 110/110
Tank
Tank :
Location : Netherlands
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